Play the Original Arcade Classic in Your Own Home

DEFENDER

FROM
ATARISOFT


MISSION:  DEFENDER
Aliens from a distant solar system are swarming over the planet Humanis.
They're kidnapping They're kidnapping Humanoids and mutating them into a
permanent part of the alien force.  Their mission is to transform all the
humanoids before destroying the entire planet.  First, they infest the planet
with Landers which close in on the planet, abducting the Humanoids.  Then the
attack intensifies.  Baiters, Swarmesr, and Bombers terrorize the skies.  And
then, when you least expect it, a deadly Pod collides with your Spaceship, and
blasts you to pieces.

*DEFENDER is a trademark and @Williams 1980, manufactured under license by
Williams Electronics, Inc.

NOTE:  Always turn the POWER swotch OFF before inserting or removing the
cartridge.

YOUR MISSION
As Captain of the Spaceship Defender, your mission is to destroy the alien
force and save the Humanoids.  Your speed and skill have earned you this
heroic mision.  When Humanoids are abducted, you'll have to destroy the Lander
and catch the falling Humanoid before returning him to the planet below.

DEFENSE STRATEGY
The Spaceship Defender has full-range scanning equipment which enables you to
employ seek-and-destroy tactics.  Defender discharges fatal missile fire at
the push of a button.  You also have two escape options for a last resort
course of action:  hyperspace and smart bombs.
	Report immediately for this dangerous mission!

GAME PLAY
As Captain of the Spaceship Defender, your mission is to destroy the aliens
before all of the Humanoids are transformed to Mutants.  You score points for
each alien you destroy and for each Humanoid you save.  Try not to shoot your
Humanoids; they are worth a bonus at the end of each alien attack wave (see
SCORING).
	Each game begins with three Defender lives and three smart bombs.
When Defender collides with an alien, or is hit by an alien mine, it
explodes.  If it's the last life, the game ends.  If any lives remain, another
Defender ship appears on the scene.  The number of lives remaining is
displayed at the upper portion of the screen.
	The aliens attack in waves; each wave becomes increasingly more
difficult.  When Defender destroys all the aliens in the first wave, another
wave of aliens moves in.  The longer that Defender survives, the harder the
alien attacks become.  At the end of each wave, the number of the wave and the
amount of bonus points earned flashes on the screen.
	The alien force is made up of six different types of ships:  Landers,
Bombers, Swarmers, Baiters, Mutants, and Pods.  Landers are the first to
appear.  They search the planet for Humanoids to kidnap and mutate.  Bombers
lay mines to trap you.  You cannot shoot mines, so it's best to avoid them.
Swarmers are housed in Pods.  Several swarmers are released each time a Pod is
destroyed.  They track you very closely, so kill them the instant they
appear.  Baiters usually appear near the end of a wave.  They're large, they
shoot fast and they move faster than Defender.  A mutant is a transformed
Humanoid.  Mutants are very dangerous; use all your energy to destroy them.
If the Landers transform all the Humanoids into Mutants, the entire planet
explodes.  The most deadly alien of all is the mother ship, also known as a
Pod.  When destroyed, it releases five or six Swarmers.

YOUR DEFENSE
Defender fires missiles to blast the alien ships.  But, when things look real
bad, Defender can use either a smart bomb or hyperspace.  You have three smart
bombs which blow up every alien in sight.  With every 10,000 points, you earn
another smart bomb and another Defender life.  When you use a smart bomb, you
earn points for every alien it destroys on the screen.
	Hyperspace enables Defender to disappear, warp through time and space
and reappear somewhere on the screen.  Hyperspace can be tricky and
dangerous.  Sometimes invisible space matter can blow up your spaceship.

USING THE SCANNER
Your scanner is located at the top right corner of the screen.  It works like
a radar screen to reflect alien attacks in your viewing screen and at long
range distances.  The scanner provides the following important information:
	- How many aliens are approaching, what kind of aliens they are and
what their positions are.
	- Where the humanoids are being abducted by Landers.
	Each blip on the scannder represents an object in the game.  Your
playing area is bracketed by short lines in the center of the scanner.  Get
into the habit of monitoring the scanner to destroy the aliens and defend
Humanoids.

RESCUING HUMANOIDS
Here's where the heroics come in.  Your mission is to destroy the aliens while
you protect the Humanoids.  At the end of each wave you score 100 bonus points
for every Humanoid survivor, multiplied by the number of the wave (up to a
maximum of 500 bonus points).
	All the Humanoids are stranded helplessly on the planet at the bottom
of the screen.  You are their only hope for survival.  When a humanoid is
being abducted by a Lander, you'll hear his cry for help.  Go to his rescue
immediately.  The scanner is the fastest way to spot his position.
	There are two techniques for rescuing a Humanoid:
	- Destroy the Lander and let the Humanoid fall bak to the planet.
	- Destroy the Lander, catch the Humanoid, and carry him back to the
planet.
	Letting the Humanoid fall to the planet is only effective if he is
close enough to land safely.  Catching a Humanoid in midair is more difficult
and is worth more points.  To catch a Humanoid, shoot the Lander and maneuver
Defender to touch the Humanoid, then bring him back to the planet.  If you
succeed, you earn 1,000 points plus 150 points for destroying the Lander.  If
you catch the Humanoid but don't return him, you earn 500 points plus the 150
points for destroying the Lander.  You may carry any number of Humanoids at a
time.  If you are carrying Humanoids at the end of a wave, they count as
survivors.

MUTANT TAKEOVER
If Defender does not succeed in protecting a Humanoid, a Lander will carry the
Humanoid up into space and transform him into a Mutant.  Mutants then return
to attack the planet.  If all of the Humanoids become Mutants the planet will
explode.  You can continue playing to score points.  If you continue to
survive past the next four waves, all Humanoids will be reincarnated, and the
planet will be rebuilt.

GAME CONTROLS
Press the DISC to begin a game.  Press RESET to reset the game.
	Use the DISC to thrust Defender up, down, right, and left through
space.  Press wither lower ACTION KEY to fire missiles at aliens.  Press
wither TOP ACTION KEY to detonate a smart bomb.

SCORING
Your score appears at the top left side of the screen.  Lives remaining and
smart bombs remaining are displayed next to the score.  At the end of each
wave, your bonus points are tallied.  You earn an additional Defender life and
smart bomb every 10,000 points.

HELPFUL HINTS
	One of the most important strategies to remember is to keep moving and
firing at the same time.  Your continuous firing will build a "wall of fire"
to protect Defender.
	2.  Fly low.  Most good DEFENDER players seldom fly more than two
inches above the planet.  This helps to protect the Humanoid.
	3.  Destroy the Landers, but don't shoot your Humanoid.
	4.  Listen to the game sounds.  When you hear a Humanoid's cry for
help, go to his rescue.
	5.  Learn to use the scanner.  Try playing DEFENDER using only the
scanner.  When you learn to rely on it, it will help you improve your score.


ATARISOFT

LIMITED 90-DAY WARRANTY ATARISOFT CARTRIDGES OR DISKETTES

Valid in U.S. Only

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ATARI, INC.
Customer Relations
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Sunnyvale, California 94086

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_______________________________________________________________________________
INTELLIVISION is a trademark of Mattel, Inc.  This software is manufactured by
ATARI, INC., for use on the Intellivision system and is not made, sponsored,
authorized, or approved by Mattel, Inc.
_______________________________________________________________________________
CO24198-52 REV. A   @1983 ATARI, INC.  All Rights Reserved   Printed in U.S.A.