UTOPIA
Cartridge Instructions
(For 1 or 2 Players)

If you've ever muttered, "I'd certainly do better if I ruled that country," then
this game is for you. UTOPIA puts you in charge of your own island state. You
control the treasury, agriculture, industry, housing, education, hospitals and
military. You allocate funds to create revenue and improve life on your island.
If your decisions are wise and the people are happy, you rack up points. If not,
rebels begin to infiltrate your paradise. Chances are, you'll find that running
a country is every bit as complicated as it seems.

OBJECT OF THE GAME

1 Player: To score the most points possible in the number of rounds selected
(your term of office). Points reflect the overall well-being of the people and
are gained by earning and spending revenue to improve living condition on the
island you select.

2 Player: To outscore your opponent by improving living conditions on your
island either by cooperating with your opponent or by causing rebellion and loss
of revenue on your opponent's island.

1 or 2 Player Game: Both games are played by the same rules. In a 1- player
game, choose one island to control and ignore the other.

CHECK YOUR CONTROLS

TO CONTROL THE LEFT ISLAND:

Number keys:

0 through 9: use number row (top of keyboard)
Clear: DELETE key
Enter: RETURN key

Direction keys (move cursor/boats):

Up   : W key
Left : A key
Down : S key
Right: D key

Score keys:
Display total score: space bar
Display population (census): CONTROL key
Display last single year (previous round) score: OPTION key

TO CONTROL THE RIGHT ISLAND (REQUIRES EXTENDED KEYBOARD):

Number keys:
0 through 9: use numeric keypad (right of keyboard)
Clear : CLEAR key (numeric keypad)
Enter : ENTER key (numeric keypad)

Direction keys (move cursor/boats):
Up: up-arrow key
Left: left-arrow key
Down: down-arrow key
Right: right-arrow key

Score keys:
Display total score: = key (numeric keypad)
Display population (census): / key (numeric keypad)
Display last single year (previous round) score: * key (numeric
keypad)

WHEN YOU SEE THE GAME TITLE, PRESS ENTER

1. Use number keys to select NUMBER OF ROUNDS (from 1 to 50). This is your term
of office. Then press ENTER.

2. Use number keys to select length of each round (from 30 to 120 seconds). Then
press ENTER.

3. Before ENTER is pressed, the numbers keyed in can be erased by pressing
CLEAR.

WHEN GAME STARTS, YOU WILL SEE TWO ISLANDS

At the bottom of the screen are four numbers. Left to right, these are:

"Gold bars" in Player 1 Treasury

Rounds left in game (including present round)

Time left in present round

"Gold bars" in Player 2 treasury

You may also see:

Rain clouds (white)
Pirate ships (three masts)
Tropical storms (dark clouds)
Schools of fish (groups of dots in ocean)
Hurricanes (white, spinning)

The computer controls these elements, which come and go at random.

GOVERNING YOUR ISLAND KINGDOM

You win by accumulating POINTS, not money. Your gold bars are meant to be spent.
Each player starts the game with 100 gold bars.

Select items to purchase using the numbers below:

1. FORT (50 gold bars). Protection: Guards surrounding land area against rebels.
Guards nearby fishing boats against pirates and opponent's PT boats.

2. FACTORY (40 gold bars). Income: Earns at least 4 gold bars per round. (More
as well-being of people increases.) Pollution increases death rate.

3. ACRE OF CROPS (3 gold bars). Income/Points: Each acre feeds approx. 500
people. When rained upon, yields added revenue (approx. 1 gold bar per acre).
Average life of an acre of crops is 3 rounds, but this number varies.

4. SCHOOL (35 gold bars). Income/Points: Increases well-being of people and
productivity of factories.

5. HOSPITAL (75 gold bars). Increases population and greatly increases factory
productivity.

6. HOUSING PROJECT (60 gold bars). Points: Increases harmony on island by
housing 500 people.

7. REBEL SOLDIERS (30 gold bars). Aggression: Cause opponent to lose points or
income.

8. PT BOAT (40 gold bars). Protection/Aggression: Guards your fishing boat
against pirates. Sinks opponent's fishing boat.

9. FISHING BOAT (25 gold bars). Income/Points: Automatically feeds 500 people
and earns 1 gold bar per round. If moved over a school of fish, earns 1 gold bar
for every second remaining over fish. Can be sunk by pirates, PT boats or
hurricanes.

Use the DIRECTION KEYS to position your cursor over the area of your island
where you want to build or plant crops. DO NOT use the cursor to place rebels on
your opponent's island or to buy a boat. Rebels are placed randomly by the
computer and boats automatically appear in your island harbor when purchased.

Check your treasury to make sure you have enough gold bars to buy the item you
want. Press the number of the item, then ENTER.

The item symbol will appear on your island where the cursor was positioned. The
cost will be deducted from your treasury.

You may purchase items at any time during any round, as long as you have
sufficient funds. (If you try to buy with insufficient funds, you get nothing
but a RAZZ.)

At the end of a round, all action freezes for a few seconds. You hear a "time's
up" signal. Your treasury display changes to show your score for the last round
(points gained), then your total score so far. When the game resumes, action
picks up where it left off. Your treasury display returns, with any earning from
the last round added.

KEEP TRACK OF YOUR SCORE AND POPULATION

Check score or population any time during a round using the scoring keys (see
CHECK YOUR CONTROLS, above).

You automatically earn 10 GOLD BARS per round, even if you do nothing during
that round.

Be aware of your census count, so that you can provide adequate food, housing,
schools and hospitals for the people. Remember:

1 housing project per 500 people. 1 fishing boat OR 1 acre of crops per 500
people. Hospitals and schools are up to you.

KEEP AN EVE ON THE WEATHER

You can't control it, but you can try to anticipate it.

RAIN STORMS help your crops grow. Try to plant where the rain most frequently
falls. There are no set paths for rain, but you will notice general patterns.

TROPICAL STORMS bring a deluge. They may either help your crops or destroy them.
On rare occasions, they may destroy a building or boat.

HURRICANES usually lay waste to everything in their paths. Fishing boats will be
sunk if moving, but have a chance of surviving if anchored. Everything else over
which the hurricane passes has a 2/3 chance of being leveled. As in real life,
the faster a hurricane moves, the less damage it inflicts.

BE ON GUARD AGAINST REBELS

If the people are not satisfied, rebels may spring up on your island. Your
opponent can also pay to establish rebels on your island. (And you can do the
same to your opponent.) Rebels appear at random points, destroying anything on
which they land. Peace can be restored only by increasing the people's well-
being. A rebel faction will then disappear, usually within one round.

A FORT protects everything within a one-cursor radius around itself (including
boats, if the fort is on the shoreline).

KEEP YOUR SHIPS SAILING

TO CONTROL your fishing boat or PT boat, move the cursor over the boat, then
press 0 (zero). The cursor will disappear and you will be able to use the
DIRECTION KEYS to move your boat.

If you have a boat docked in your harbor, you must move it before you can buy
another boat.

Watch out for invisible SAND BARS near the shore lines. They can slow you down
when you are trying to move quickly. Avoid sand bars by moving parallel to shore
whenever possible.

TO REGAIN CONTROL OF THE CURSOR, press 0 (zero). The cursor will reappear and
you can move it, using the DIRECTION KEYS. The boat will be anchored at its
current position (except in the bottom inch of the screen where the score is
displayed).

Once a boat is anchored, it will not move. A FISHING BOAT can still fish (if it
is over a school of fish)...or be sunk, so best not to leave it in open water. A
PT BOAT cannot attack when anchored...but it can be sunk.

PIRATES AND PT BOATS

* A PT boat can sink opponent's fishing boat by occupying the same space.
* PT boats cannot sink pirate ships or other PT boats.
* PT boats can stop pirate ships by moving in front of them. Use a PT boat to
  protect a fishing boat in harbor.
* PT boats can ONLY be sunk by hurricanes or tropical storms (rare).
* PT boats cannot fish.
* You cannot control BOTH PT boat and fishing boat at the same time.
* Pirates can ONLY be sunk by hurricanes or tropical storms (rare).
* Pirates can sink fishing boats by occupying the same space.

HOW TO WIN THE GOVERNOR'S AWARD

1. Start with a greater number of shorter rounds (30 - 45 seconds), since
earnings and points are added each round.

2. Buy a fishing boat in the first round, and hang on to it. It's the only
income source that you can really control.

3. Get housing established early in the game, then go for a factory. Remember
that factories cause a slow-down in population.

4. Hospitals dramatically increase productivity, but they also boost population.
Since the point value of each individual improvement DECREASES as population
increase, save hospital construction for late in the game.

5. Do your planting early in the round. Crops planted late may disappear as soon
as the round ends.

6. Don't overplant. Crops are an unreliable source of income, since they depend
on rain. They also require replanting.

7. Don't drop anchor for long in the upper left section of screen. All
hurricanes originate here.

8. Prepare for the possibility of aggression. Build your town in a circle with a
space left in the center for a fort, so it can protect the entire town if
necessary.

9. Don't be afraid to take aggressive action yourself, if your score falls
behind your opponent's. But build your fort first.

10. As a cooperative tactic, BOTH players can invest in PT boats early in the
game, then position the PT boats where they will block the arrival of pirates.
Pirates usually appear first in the corners.

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(c) 1981, 1997 Intellivision Productions, Inc.
