-------------------------------------
-----       Mystic Castle       -----
-----       Instructions        -----
-----   (For 1 or 2 Players)    -----
-------------------------------------

-------------------------------------
-----       INTRODUCTION        -----
-------------------------------------

Guide your knight through the deadly
mazes of Mystic Castle, slaying evil
dragons, sorcerers and demons as you
go. Watch for gates that block your
path...magic objects that grant
special powers, extra points, or
extra lives...and magic creatures
that energize your knight. Complete
all three mazes -- forest, castle and
dungeon -- and the game starts over
at a faster speed. Continue playing,
increasing your score, until all of
your knight's lives are lost.

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-----    OBJECT OF THE GAME     -----
-------------------------------------

To score the highest number of points
by slaying the evil guardians of each
maze and collecting magic objects.
The player with the highest score at
the end of the game is the winner.

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-----      START THE GAME       -----
-------------------------------------

Game title will appear and the game
will go into Demo Mode, repeating
titles and sample mazes for forest,
castle and dungeon.

Press the DISC, any key, or button.

You will now be on the options screen
where you can select the level you
want to start the game with.

- Squire     (Beginner)
- Apprentice (Intermidiate)
- Archer     (Advanced)
- Knight     (Pro)

Press 1 on the keypad for Squire,
2 for Apprentice, 3 for Archer, or
4 for Knight. Press ENTER after
selecting the level.

You will now be prompted to select
the number of players. Press Key 1
or 2, then ENTER, on the right hand
controller.

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-----       GAME CONTROLS       -----
-------------------------------------

One-player game -- use either hand
controller. Two- player game --
player 1 (First Knight) uses the left
hand controller; player 2 (Second
Knight), uses the right hand
controller.

DURING GAME PLAY YOU WILL USE ONLY
THE SIDE ACTION BUTTONS AND THE
DIRECTION DISC.

Press any side action button to
activate a magic object after your
knight picks it up. Object can be
activated only once, unless picked up
again.

Press the direction Disc to move your
knight. Release the Disc to stop the
knight. The Disc moves the knight in
four directions:

TOP EDGE    : Knight moves up
BOTTOM EDGE : Knight moves down
RIGHT EDGE  : Knight moves right
LEFT EDGE   : Knight moves left

To save time, press the Disc to turn
your knight before he reaches a turn
in the maze. The knight will continue
in his present direction until the
turn is possible.

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-----       GAME IN BRIEF       -----
-------------------------------------

1. Three dragons appear in the forest
maze, one at a time. Slay all three
dragons and advance to the castle
maze.

2. Six sorcerers guard the castle
maze, appearing two at a time. Slay
all six sorcerers and advance to the
dungeon maze.

3. Nine demons guard the dungeon
maze, appearing three at a time. Slay
all nine demons and advance to the
next, faster forest maze.

4. To slay a dragon, sorcerer or
demon, move ENERGIZED knight on top
of guardian. If knight comes into
contact with guardian while not
energized, knight will lose one life.

5. To energize knight, touch a magic
creature: bat in forest, mouse in
castle, or red skull in dungeon.
Energy lasts several seconds, then
disappears.

6. Pick up magic objects for extra
points, lives or powers. Avoid the
cross bones. To pick up object, move
knight on top of it. Object picked up
replaces any unused object in
possession. To use object, press side
action button. Object disappears
after use.

7. Knight starts with four lives.
Additional lives are earned by
picking up hearts or accumulating
points. Game ends for player when
that player's knight loses all lives.

8. In a two-player game, a player's
turn lasts until his knight loses a
life. Game ends when both players'
knights have lost all lives.

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-----       GAME DETAILS        -----
-------------------------------------

-----------
-- MAZES --
-----------

There are three levels to Mystic
Castle -- forest, castle and dungeon.

Forest level is slowest. Dungeon
level is fastest. If your knight
makes it through all three levels,
game play resumes at the forest, but
game speed continues to increase.

There are several possible mazes at
each level. Once a maze appears, it
does not change until the next level
is reached.

---------------------
-- WALLS AND GATES --
---------------------

Knights and evil guardians can move
only along open passageways. Magic
creatures can move through walls and
gates. All mazes have gates that
randomly open and close. Gates are
invisible until they close. Gates
remain closed for a few seconds, then
open again.

---------------------
-- MAGIC CREATURES --
---------------------

All mazes have magic creatures that
energize your knight when touched.

Forest maze : 2 bats
Castle maze : 1 mouse
Dungeon maze: 1 red skull

The knight remains energized for a
few seconds, during which he flashes
and special music plays. Only while
energized can the knight slay evil
guardians.

--------------------
-- EVIL GUARDIANS --
--------------------

All mazes have evil guardians that
must be slain to advance to the next
level. Evil guardians come in three
colors. Green: slower than your
knight and worth 300 points when
slain. Gold: almost as fast as your
knight and worth 400 points when
slain. Red: faster than your knight
and worth 500 points when slain.

Guardians pursue your knight when he
is not energized; flee from your
knight when he is energized. If your
knight touches or is touched by a
guardian while not energized, he will
lose a life.

Different mazes contain different
evil guardians.

* Dragons: Three in the forest maze.
  Dragons appear one at a time.

* Sorcerers. Six in the castle maze.
  Sorcerers appear two at a time, and
  can move as a pair or split up and
  attack from different directions.

* Demons. Nine in the dungeon maze.
  Demons appear three at a time, and
  can move together or split up and
  attack from different directions.

-------------------
-- MAGIC OBJECTS --
-------------------

Magic objects appear at various
times, in various locations
throughout each maze, remaining for
several seconds before disappearing
again.

To pick up a magic object, move your
knight on top of it. To use the
object picked up, press any side
action button.

An object's power can be used only
once each time it is picked up. An
object remains in your knight's
possession until it is used or
replaced by a different object. (A
knight can carry only one object at a
time.)

* Grail   : Energizes knight

* Crown   : Freezes guardian(s) for a
            few seconds

* Necklace: Speeds knight up for few
            seconds

* Lantern : Doubles knight's energy

* Key     : Lets knight move through
            gate or wall

* Ring    : Moves knight to random
            location in maze

The above objects also add points to
your score. The first object picked
up within a maze adds 100 points. The
second adds 200 points. All
subsequent objects within that maze
add 300 points.

Some objects can be picked up without
replacing the object already in
possession.

* Coins      : Add 500 points to score

* Heart      : Grants an extra life

* Cross Bones: Cuts your score in half

----------------
-- GAME LIVES --
----------------

Each knight starts with four lives,
and loses one life if touched by an
evil guardian while not energized.

Additional lives can be earned by
picking up a magic heart, and by
reaching scores of 5,000, 10,000,
20,000, 50,000 and 100,000 points.
Game ends for you when all of your
knight's lives are lost.

The number of lives left, in addition
to present life, appears in the upper
right corner of the screen, next to
your game score.

-------------
-- SCORING --
-------------

Slay a guardian:

* Green: 300 points
* Gold : 400 points
* Red  : 500 points

Pick up magic object (except coins,
heart and cross bones):

* 1st object in maze: 100 points
* 2nd object in maze: 200 points
* All other objects : 300 points
* Coins             : 500 points

Remember: If you pick up the cross
bones, your score is cut in half!

Extra lives awarded when score
reaches 5,000, 10,000, 20,000, 50,000
and 100,000 points.

-------------------------------------
-----       WINNING TIPS        -----
-------------------------------------

1. Lure an evil guardian as close as
possible to your knight before
touching a magic creature. Your
knight will be energized for only a
few seconds and meanwhile, the
guardian is running away from you!

2. Try to anticipate gates, to trap
an evil guardian in a dead end.
Corners also slow guardians down.

3. Pick up the most useful magic
objects. Although all objects give
points, some are more useful than
others. Exceptions: Always pick up
coins and hearts. The extra points
and lives don't affect other magic
powers.

4. Avoid touching the cross bones
whenever possible, but don't be
afraid to sacrifice points, if the
cross bones stands between your
knight and a safe retreat.
